>1 . Could the scenario designing that we are doing be even minutely >considered programming? Kinda-sorta. A lot of programming concepts (if-thens, for example) are being touched on. And, while it may not be programming, it's definitely design, which is just as important. >2 . In someone elses question, you mentioned that you used "Borland >Turbo C++ 4.5" to make the Exile games. I'm interested in learning how >to program simple text-based games. Would you suggest the Borland, or >any others? I actually have no idea what people are using now for basic programming. I just use what I've always used. ----------------- >Just wondering....I opened up a custom graphics file in ResEdit on the >mac, and noticed a second PICT resource appended to the file, with >smaller terrain types. (I'm guessing this is for the shop window) How do >you accomplish this on windows with bitmap files? I was playing a >scenario, and its graphics were screwed up in the shop window since >items used custom graphics. The second PICT file doesn't do anything. Mac or Windows, it doesn't matter. Only one graphic with custom icons is ever used. ----------------- > Problem: Outdoor combat on custom terrain graphics uses "cave >floor", not the custom terrain, when building an arena for the outdoor >combat to happen in. Right now, there's no way to do that. > Problem two: Custom wandering monsters. When custom wandering >monsters appear, they look like cave floor. This is fixed in a later version of Blades. ----------------- >I'm having two problems with the Blades editor and game (only while >testing). > >1) The game is suddenly telling me I have insufficient memory to display >graphics. Doors which are opened become cave floor, new monsters become >cave floor, etc. It's true that I have used up every item slot, every >monster slot, etc in a large town--but that shouldn't do this. I realize >that my operating system (WE.1) and memory (16ME) must be part of the >problem. But what could I be doing with the scenario to contribute to >this? You're using too many different icon types in the town. Cut down. >2) Under what circumstances, other than an ongoing conversation, would I >get a "Can't change level now" message? I have a simple non-generic >stairway with a message. The message works but the stair fails . . Probably you're trying to use the stairway in combat. ----------------- >Does anyone else have problems finding ideas? Of course. To get ideas, you really just sit down and think them up. And, if they don't come, there's no dishonor in it. Scenario design may just not be for you. ----------------- >An addendum to Brian's excellent Article #36 "Setting Mage Lore": > >Some players run single-PC parties, i.e. with only one character. >(Try it - it's a lot of fun; tough at the beginning, but you go up >fast and all the GP/neat stuff doesn't have to be split 6 ways). >Any Mage Lore requirement over 20 prevents such a party from _ever_ >getting the spell/item, because the Blades engine puts a max >of 20 points on any skill for any single party member. > >Keep Has Enough Mage Lore? at 20 or under. Not quite. It totals up the Mage Lore in the _entire_ party. This, if each of the 6 party members has mage lore of 4, they have to 20 required. However, I must point out that 20 is quite high.