>I have not seen an answer to this on the FAQ page. >It seems there are two general classes of "good" scenarios: neat little >packages which hold together well and epics. Are these rated >differently for the purpose of the contest or will the epics likely >dominate? All other things (incl. quality) being equal, the larger scenario will probably win. *** An interesting trick: I've discovered a way to create locked containers(chests, cabinets,etc.). You have to make a unlockable terrain type that changes to a container. The items you want to have in the chest are placed on the unlockable terrain and editted so they are contained in something. This way the player won't be able to access the items until they unlock the terain and it becomes a container. Of course this isn't perfect. The player has to walk into the object to get the open message and the open message always displays a picture of a door and asks you to bash open the 'door' of the object which, if do this to something like a chest, sounds kind of funny. This can be over come by not making the terrain unlockable and instead using a special which require a special object (key) to change to terrain to a container. This same principle can be used to make a dead body appear after some monster is kill which contains the items the party gets. You have to make sure there are no barrels or crates in the area of this or the player might push it over the contained items and it will 'pick up' the items. The items will be in the barrel or crate instead of the body. *** In the game I'm making with the Scenario Editor some of the bigger towns keep giving errors when playtested. They say "not enough room for graphic, debug 0039," or something like that, and doors, once opened, appear as cave floor rather than as open doors. >> You're putting too much stuff in the towns and overloading Blades of Exile's graphics buffer. Use less different terrain and monster types. *** >I am trying to incorporate pushing a barrel/crate to a location as part of >a scenario I am writing. I have found that I can not push the item over a >special, and that it also will bounce off slime spots and blood pools. Are >these correct, and what else is impenetrable to a crate? Pretty much special spaces, and anything that blocks vision or movement. >I also can not >write an "If crate on space" type node. Is there any way to know if a >crate is on a space other than spiking the crate with an object and >checking for that object? Nope, although that's a clever solution. >Also, I did not make a scenario name when I started as I was not sure what >it would be. Now I can't seem to get anywhere to put one in. Is there a >way to do that or do I have to start over and import stuff into the new >file? Change the first Scenario text message. *** > Imagine this situation, please: > > Your scenario consists of ONE outdoor section. This section is >split in half by a chasm. Slith live on the western half and Nehpil on the >eastern half. > > There are four wandering monster placement points, two on the >western side and two on the eastern side. There are four types of >wandering monster parties: two with all Sliths, and two with all Nephil. > > Given that this is all happening in ONE section of outdoors, is >there any way to make sure that Slith wandering monsters only show up on >their side of the chasm, and Nephil on show up on THEIR side? No. To do this you have to have two outdoor sections, one section with the Nephilim encounters and one with the Slith encounters. *** > Is there a way to create a question that is answered by typing in >something? (Like the Test of Mind in Exile II).  Yes. Use a Text Response special node. *** >Dear Spiderweb guys, >Every time I go into a certain town on a senario I'm working on for >blades of exile, the screen turns black and when I try to move it says >"you've reached the world's edge". What can I do about this???? >chris It's too close to the edge of the outdoors. Move it farther from the edge. >I'm receiving many "no room for graphic" error messages when loading a >scenario on Macs. Use less different graphics in the towns. This is the only solution. Note, however, that eliminating custom graphics will not help this problem. You need to reduce the use of graphics which come with the game. *** >Is it possible to make boots that protect you from certain terrain types >such as poison swamps or burning lava? The boots should only protect >against the specific terrain and not things like weapons, spells, or >monsters. The best you can do is protection from poison or fire. *** >When I use Trasform Retangle. all the terrain turns to cave floor! I see the >problem is all terrains have Trasform to 0 (Change to Cave Floor) But I can't >change it for the terrains before the pit terrain. How can I stop this from >happening?!? Only transform spaces where you can change the transform to value. *** > I imported a town from one of my scnerios, I had the sizes of the >towns the same, but since i made a password for them, I can't import >without the program saying "send in $10". I says this every 30 sec. and >then it quits on me! What is wrong? Try upgrading to the latest character editor ... some early windows versions had a bad import town feature. Or, change the password for the scenario to 0 before importing. This might help. *** >I use the latest version of the scenario editor, 1.0.3. A few days ago, >I noticed some problems in my scenario. The last town seemed to have >been trashed: whenever I tried to edit its terrain, it crashed, and the >text+special nodes lists were full of rubbish (random numbers, it >seemed, resulting in blank node types, neverending loops when entering >the town in BOE, a 0 by 0 town when I did get in, etc.) I'm really sorry this happened. Weird crashes can happen at about any time, including during the rather complicated operation of saving the game. Always make sure you have plenty of spare room on your hard drive, and always make sure to back up your scenarios.