WHEN KILLING ONCE, KILL THEM TWICE I just had a short note to make about using the kill/raise dead node. I've noticed in several scenarios that you would reach a point where, perhaps, you made the wrong decision or ran out of time doing something, and called the kill PC node to end the scenario for them. However, should someone in the party have a Lifesaver Amulet or Lifeshield on, the node won't work properly unless you call it twice, thus dissolving the amulet but still killing its wearer. When one or two PCs are left alive in that situation, the scenario is often unbeatable or very awkward. Thanks for reading, John Fuhrer