Face in Dialogue One feature was mistakenly left out of the editor documentation. It is possible to use a custom graphic for the face of a character being talked to. The following text is being placed in the custom graphics chapter of the editor documentation: You can customize the face of a character the party is talking to. A dialogue face is a 32x32 graphic. Split the graphic into 2 16x32 halves, and put them in two adjacent slots (left half in one slot, and then the right half in the next slot). Add 1000 to the slot the left half is in, and put that number in the Facial Graphic space in the Editing a Townsperson/Monster window. -Jeff Vogel