The Perils of 250 I've learned the hard way that "250" can be a very dangerous value in Blades of Exile. The scenario editor's instructions tell you that setting a Stuff Done Flag (SDF) to the value of 250 has two effects: it makes a white circle vanish from the screen (if there was one), and it tells the game that this particular special node cannot be activated again. That's all well and good but it has one other peculiar effect, too. Sometimes--all the time? I'm not sure yet--setting an SDF to 250 can screw up a complex chain of events. Example: You have a "Give Special Item" special node which gives the party a Cursed Amulet. If the party has the Cursed Amulet and they enter the Trap Room, the ceiling collapses on them and they take damage. If they enter the Trap Room without the Cursed Amulet, nothing happens. One way to do this is like so: the "Give Special Item" node which gives the Cursed Amulet jumps to a "Set Flag" node which sets Stuff Done Flag (C,A) to 250. The white circle disappears--yay! The party can't get the Cursed Amulet twice--yay! So then the party enters the Trap Room and they step on an invisible node: an "If-Then" node which checks the value of SDF (C,A). If Stuff Done Flag (C,A) > 0, (which it is because it's 250), drop the ceiling on them! Sometimes this fails. The party has the amulet but the ceiling doesn't drop. Why? I think it's because "250" isn't always a recognized numerical value in Blades of Exile. In other words, B of E can't figure out that "250" is actually greater than 0. "250" means "make the white circle disappear", but "250" doesn't seem to mean the NUMBER 250. How do you resolve it? Like this: Party gets Cursed Amulet: Set SDF (C,A) to 250 to remove the white dot, etc. JUMP TO another special node, in fact, another "Set Flag" node, and now set SDF (C,A) to "1" (or "2", or whatever--just not "250"). While playtesting my scenario-in-progress "Islands of the Wheel", I've run into this phenomenon four times, on four separate occasions, dealing with four entirely different situations. But they all had two things in common: 1) They all had a "Set Flag to 250" command somewhere in the chain of nodes, and 2) Either removing or replacing that command, or keeping it but then following it with a "Now set the same flag to 2" command, always worked to clear up the problem. The real bug here is that sometimes, 250 seems to work okay. It does when I'm testing one little piece of a scenario. But once the scenario gets big, strange things happen. Until I understand this situation better, I make the following recommendation to all designers: Set an SDF to 250 only when you want to remove a white circle, or when you are POSITIVE you will never have to refer to this flag again. If you must set an SDF to 250 to get rid of a white circle, then follow that command immediately with a node that sets the same SDF to 2, or 5, or whatever number you like, as long as you remember what it is. That way, if you have to do an "if-then" node which checks the value of that SDF, you'll get a reliable result. --Tarl Roger Kudrick, tarl@access.digex.net