Thu, 6 Apr 2000 01:30:25 -0800 To: jot Subject: Re: Interv. Req for MacGaming.com >Thanks for taking the time to participate in one of these ;) No problem. I love to talk about myself. :-) >1. How does the reality of what SpiderWeb Software is today differ from what >you'd envisioned it becoming when you founded it ? Wow. When I foudned Spiderweb, it was just an ad hoc sort of thing. I wrote my first game as a stress reliever during grad school, and released it as shareware as a lark. I was very surprised when it made good money. Since then, I've just chugged along, writing games and selling them, and never really thinking about where things were going. One thing is for sure though ... I'm happy with where things are now. >2. Anything you would do differently, if you had the chance to do it all >over again ? I would have been more aggressive earlier on with distributing other developers' games. We are trying to get into this a lot more now, because we have a lot to offer the independent developer. It's taken us a lot of time to get into this, though. >3. On your website you answer the question: "Shareware ? Why shareware ?" >with "Shareware is a force for good." How the heck do you retain that >youthful optimism, especially amidst all of Seattle's rain ? I LOVE Seattle. I LOVE rain. I grew up here. Lots of people have been moving here from all over the place to do computer stuff here. And, as I always say, I was here when they all came, I'll be here when they all leave, I will die here, and my corpse will decompose quickly in the moist earth. >4. Was it a big leap of faith for you to move games you produced from the 2D >overhead perspective you'd used in the Exile series to the isometric 3D >point of view you've used in Nethergate and Avernum ? Not really. I really believed that it was the best thing. Whenever I make a design decision, I always go, whenever possible, for the thing I personally prefer. That's why Avernum has a 4 person party now. I genuinely prefer that. I have a great deal of faith in my instincts. I got completely sick of looking at the flat 2-D screen. I felt, deep down, that 3D was better. So I went with it and never looked back. >5. What do you estimate to be a typical production timeline for one of >Spiderweb's role-playing games ? Varies greatly. Nethergate had about 3 months of pre-planning (before a single line of code gets written) and a year of hard work. Since Avernum built extensively on previous work, it took a lot less time. >6. And how much Mountain Dew and coffee gets consumed during production ? Not so much as you might think. I'm down to 2 cups of coffee (or one double latte) a day. Mountain dew is gross. >7. Your web site invites artists to send you sample for consideration - have >you ever received anything truly bizarre ? Not really. Sometimes artists send me very nice drawings and portfolios, but nothing I'd ever not show to mother. However, I have gotten an angry letter from a father who was infuriated by the presence of demons in the game. >8. How'd Phil Foglio, madcap fantasy/comic-book artist extraordinaire get >involved with Spiderweb ? Phil's been a friend of mine for a few years, and he loves my games. Wasn't difficult. :-) >9. The notion of being able to play two distinct sides of one struggle >(Nethergate) was incredibly cool; can you see yourself doing that again, or >is the planning aspect of it too prohibitive ? It was a whole lot of fun to do, and I'm really pleased with how it turned out. However, instead of doing it again, I'd be much more likely to try to come up with a new idea for a way to structure a plot. I have some cool ideas. >9. You've just announced Avernum 2 - are you setting yourself any new >technical challenges for the sequel, or will the single focus be to create >an epic amount of new story ? I'm very happy with the Avernum engine. It's pretty sweet, so I'll probably leave it alone wfor Avernum 2, except for a few improvements and new features. We'll mainly be spending out time fleshing out and improving the world. >10. Any advice for long-time Arachnophobes ? What most people don't realize is how harmless most spiders are. Tarantulas are very delicate creatures. A fall from a few inches can kill them. There are only 2 sorts of spiders in this country who can actually harm people, and, with medical attention, they aren't actully dangerous. None of this can cure a phobia, of course, but it does make borderline people feel more comfortable. I love my tarantula.