X-From_: srea@dnc.net  Tue Mar 24 21:07:43 1998
Date: Tue, 24 Mar 1998 21:06:56 -0800
From: srea@dnc.net (Sean Rea)
Reply-To: srea@dnc.net
MIME-Version: 1.0
To: b l a d e s@ spiderwebsoftware . com (Note spaces added to thwart spammers. Remove spaces for valid email address.)
Subject: Personality Perils(article)

This is for the articles/examples page.

	Ever find youself running out of personalities? There are a few things,
such as using 2 small towns, but there is something which can accomplish
this in an easier fashion.
	Most likely, you have a dungeon with no talking NPC's. Is that not a
town, with 10 personalities?
	So, in town A, you've used up all 10 personalities, but want more. Go
to dungeon A, edit dialogue, and make a new persona, with responses and
all in that dungeon's dialouge, so town A contains none of it. If you
don't do this, it won't work properly.
	Now that you've created the personality, go back to town A's terrain,
find the person who needs the new dialogue, and edit it, and set the
personality number to whatever you edited.
	Now, you can have as many(within reason) personalites in a town as you
need!

Sean Rea
srea@dnc.net

NOTES FROM JEFF VOGEL:

This is a great trick, and vital for big towns. There's nothing stopping you 
from putting personality 81 in town 1. But ...

Remember. A dialogue special encounter will only work in the town containing 
that bit of dialogue. In other words, if personality 5 (in town 0) has a dialogue 
special encounter, the encounter will only work correctly in town 0 (not, say, 
town 8). Word to the wise ...