X-From_: srea@dnc.net Tue Mar 24 21:07:43 1998 Date: Tue, 24 Mar 1998 21:06:56 -0800 From: srea@dnc.net (Sean Rea) Reply-To: srea@dnc.net MIME-Version: 1.0 To: b l a d e s@ spiderwebsoftware . com (Note spaces added to thwart spammers. Remove spaces for valid email address.) Subject: Personality Perils(article) This is for the articles/examples page. Ever find youself running out of personalities? There are a few things, such as using 2 small towns, but there is something which can accomplish this in an easier fashion. Most likely, you have a dungeon with no talking NPC's. Is that not a town, with 10 personalities? So, in town A, you've used up all 10 personalities, but want more. Go to dungeon A, edit dialogue, and make a new persona, with responses and all in that dungeon's dialouge, so town A contains none of it. If you don't do this, it won't work properly. Now that you've created the personality, go back to town A's terrain, find the person who needs the new dialogue, and edit it, and set the personality number to whatever you edited. Now, you can have as many(within reason) personalites in a town as you need! Sean Rea srea@dnc.net NOTES FROM JEFF VOGEL: This is a great trick, and vital for big towns. There's nothing stopping you from putting personality 81 in town 1. But ... Remember. A dialogue special encounter will only work in the town containing that bit of dialogue. In other words, if personality 5 (in town 0) has a dialogue special encounter, the encounter will only work correctly in town 0 (not, say, town 8). Word to the wise ...